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Topic: Wine, Windows Games on DSL?< Next Oldest | Next Newest >
scaredanonymous
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Posted: June 16 2005,00:45 QUOTE

So, how does one go about installing WINE under DSL?  I've got a bootable pendrive with DSL on it.  However, I don't see any knoppix-compatible binaries for wine anywhere.  Am I missing something?  Or do I need to compile the damned thing myself?  And, if so, how?
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irkab1rka Offline





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Joined: June 2005
Posted: June 20 2005,23:49 QUOTE

Brave words from the guy (SaidinUnleashed) who contributed the ATI related stuff to DSL :laugh:

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Bah.

You people and your fancy-schmancy games with their shiny 3d graphics.

I need them not.

NetHack consumes my soul.
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jesseakc Offline





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Posted: June 22 2005,20:59 QUOTE

I think someone should make a DSL Game Remaster.  It could be loaded with Games, Wine, and maybe XFree86?  Lets say, you are visiting your sister's kids, you pop in the CD, and away they go with hours of DSL Funness!  What do you guys think?
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ke4nt1 Offline





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Posted: June 22 2005,22:02 QUOTE

Xfree86 is machine specific, and the version in DSL requires
some handiwork/tweaks for it to operate, because of the
nature of the liveCD/myDSL environment..
( unlike knoppix, which has Xfree built-in at boottime. )

Even with knoppix, you still need to d/l and install NVidia ..

So, getting Xfree86 to run in any box, at boottime,
without it being a native part of DSL, stifles your plan a bit...
Same with wine, which is also very system specific.
( it needs to be installed to be effective for your box.. )

But , there are lots of fun games and other things to do
that don't require the XFree86 server to use and enjoy..  

Let's Make a DSL Game CD!

1. Make a directory on some LARGE freespace somewhere
    on a partition called /master

2. Make another directory next to it called /iso

3. 'cd' yourself inside the one called /master ,
      and make a directory called /optional ( /master/optional )

4. Now, copy all of the extensions you want on your game CD
   into the /master/optional directory..
   ( this could be hundreds, maybe plan on using a DVD-R ? )

5. For the few that you want to load at boottime
   ( i.e. gnu-utils.dsl , dsl-dpkg.dsl , samba.dsl )
 Leave them outside the /optional directory,
  in the master directory.

6. Now , open the desktop menu, and select mkmydsl.
    Follow the prompts and enter the locations for
    your master and iso directory locations ..
( You might need a DSL CD for this step in your drive )

7. Once complete, use your favorite burning program to
   burn the new 'mydsl.iso' file found inside the /iso directory
   onto some media that will hold it.. CD=700MB DVD=4.4GB

   I use the shell command 'cdrecord' for burning cd's,
   and the tkdvd.dsl app for DVD-R's..

8. Once burned, reboot with the newly burned
   media in your drive, and enjoy.

If used on another PC, the X desktop may be set incorrectly.

If so, use 'alt-F1' to exit the Xserver load attempt,
and run xsetup.sh to reconfigure it to whatever
the new PC might need..  then run startx to "Start X" ..

The usual bootcodes apply at boottime .. ( fb800x600 ) etc...

73
ke4nt
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AwPhuch Offline





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Posted: June 23 2005,19:09 QUOTE

I wonder if Transgaming Technologies makes a Codega debianinstall, and if it does I wonder if DSL would support all the deps outta the box?
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Cedega allows Windows-based games to run on Linux, out-of-the-box, seamlessly and transparently. With Cedega, TransGaming does not require any access to a game's source code but, rather, runs the Windows executable on Linux. In simplified terms, Cedega loads a game's binary into memory on a Linux system and then dynamically links to code that provides an implementation of the Win32 APIs that the program is using. The APIs that Windows games are mostly built on top of are primarily based on Microsoft's DirectX system. These APIs include facilities for handling 3D graphics (Direct3D), mouse and keyboard input (DirectInput), audio (DirectSound), and so on. TransGaming works to create Linux compatible versions of these APIs that work on top of the Linux equivalents such as OpenGL, X11, and the OSS and ALSA sound APIs. An important attribute of Cedega is the complete support for third party engines and SDKs such as Bink, Lithtech, Miles, Havok, Renderware, etc. Cedega is the culmination of several years of effort on these API and our engineering team's knowledge of DirectX is probably second only to Microsoft's own.

Cedega support hundreds of the top Windows games on Linux, including such blockbuster hits as Max Payne 2, GTA Vice City, Battlefield 1942, Battlefield: Vietnam, WarCraft III, Diablo II, Half-Life, just to name a few; MMPORG games such as City of Heroes, Star Wars Galaxies, EverQuest and many many more are also supported. Cedega's success to-date has been based on TransGaming's ability to keep pace with the tremendous number of new games being released regularly and in delivering equivalent game-play experience and performance. For more information on our progress with specific games, you can browse our games database.


Check it out

Brian
AwPhuch


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12 replies since June 07 2005,13:37 < Next Oldest | Next Newest >

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